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Development Methodology ideas

Created: 2024-08-25

Choose boring technology

source

Do not choose too many exploratory/learning areas at once. Limit yourself, and for the rest choose well known technologies.

Limit the exploration space. When you reach stability, you renovate your exploration "tokens". Otherwise you end up wanting to write the networking, the rendering, the layout, the ui, the audio, the video streaming, the... I'll stop... you'll never release shit like this.

Local-first applications